Category: IOS
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Kotlin Multiplatform: Evaluating Advantages and Drawbacks for Cross-Platform Development
Kotlin multiplatform (KMP) is a technology that allows developers to write code in the Kotlin programming language that can be shared and used across multiple platforms, such as Android, iOS, web and desktop. This means that developers can write a single codebase in Kotlin and use it to build applications for different platforms, without the…
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Preserving Cultural Heritage: Our Remarkable Journey with the European Affairs Fund of AP Vojvodina
We have a lot of stories waiting in the drawer to be told. This is just one of them, and it’s time to tell you about one of the most exciting adventures we’ve experienced, thanks to the fantastic team from the European Affairs Fund of AP of Vojvodina. They believed in us and our abilities…
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My Experience with Flutter: The Ups and Downs
As an Android developer, I was curious about Flutter and decided to give it a try. After spending some time with it, I’ve come to appreciate its fast development cycle, hot reload feature, and customizable widget library. However, I’ve also encountered some downsides that I think are worth mentioning. In this article, I’ll share my…
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Mobile App vs. Website: What is best for your business
As a CEO or business owner, you have probably considered how to attract customers and what strategy to use, such as whether to develop a website or mobile application. There is no definitive answer because the alternative you pick will rely on your business plans, your resources, and any properties you might require. We would…
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How to fix missing dSYM files on Firebase Crashlytics
Here is everything you can find on the topic
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How to create a QR code widget
Yes, the long-awaited widgets for iOS devices are finally here!
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Tutorial: Create a custom alert view
8 steps to your own UIAlertViewController
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How we built a multiplayer game in 12 days
And it had 20k users overnight
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Why we chose Texture to layout our UI elements
I remember the first time I heard about Texture. It was introduced to me at an early stage in my career as an iOS developer, and just at the moment when I finally got my head wrapped around the idea of how to work with UIKit and its storyboards.